The Topography of a Field

Emitter with particles that follow a static field defined by particles

  • onclick: background particles stop
  • as user holds mouse, particles emerge from mouseclicks
  • the paths are preserved as the particles travel outward from mouse xy
  • should look like fireworks or something where the particles follow the curvilinear space of the field
  • this is pretty much a particle emitter where the particles follow and animate the line integral 7
Fragment Shader: fsParticles
Vertex Shader: vsFields
Fragment Shader: fsFields